![]() ![]() This isn't a game you play, it's an ordeal you overcome-one that binds players together through adversity and pain. It reminds me a lot of The Elder Scrolls 3: Morrowind-an engrossing and alien landscape that hasn't spoiled with time. Enormous steampunk drainpumps heave and chug amid giant blue mushrooms in Zangarmarsh, while a giant moon wreathed in magical wisps hangs over the pastoral hills of Nagrand. Outlands is the first time Blizzard's imagination really ran wild in Warcraft, and the result is a spectacular mix of fantasy and science fiction. But I could definitely do without waiting five minutes for a specific monster to respawn because someone killed it seconds before I got there. Seeing that colossal Fel Reaver stomping across the blood-red fields of Hellfire Peninsula, murdering any player who ventures too close, is still cool as hell. ![]() It's fun to return to this antiquated version of Warcraft and discover so many facets that have remained timeless and fun-and commiserate about those that aren't.
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